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They're just not designed to do it, and if you try to be a damage dealer you'll just be disappointed.
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A monk is never going to be a damage machine. I think the last point is the biggest thing you're missing here. Reading the section about monks in the PHB it's only a few pageswill answer many of your questions and should give you an idea of what to expect. Your original post shows that you're new to the game which is finebut your issues with your class are due mostly to you not understanding the class's purpose and progression. I didn't notice the damage difference until everyone got better weapons than rocks and pickaxes. We are trying to escape a mining complex. I have noticed that my damage output is considerably lower than my friends' damage. I realize that fist fighting isn't going to get a 1d10 or even a 1d8, but 1d4 is pretty useless unless you're brawling in a bar. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Each of these traditions has unique features.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. If you make the saving throw, you take no damage. If an effect would let you perform a saving throw to take half damage, you instead take half damage automatically. Evasion - This is identical to the Rogue skill with this name. If a creature has resistance or immunity to non-magical attacks or damage, you can hit them anyway. Allows you to Ki-Empowered Strikes - At level 6, makes your unarmed strikes count as magical. Stunning strike - At level 5, spend 1 ki point to stun an opponent unless he can make a Con saving throw.Įxtra Attack - Available at level 5. If you choose the disengage or dash option, you can also double your jump distance for the turn. You can spend 1 ki point to make 2 bonus unarmed strikes, 1 bonus dodge, or 1 bonus disengage or dash. As you gain levels, you get more ki points. This is useful in a variety of combat and non-combat situations. Unarmored Movement - Increases your speed by 10 ft. This often completely eliminates the need for armor. Martial arts - This gives you a variety of benefits when using monk weapons or your bare hands, including better damage and bonus unarmed strikes. Monks have many class features that distinguish them from others. But if you already rolled a high Dex, the extra Con may be just what you need. Halflings are also Lucky and Brave, which are useful traits for any class. As long as they have proficiency, they are great at fighting with Sai swords, nunchaku, and other monk weapons. They also get DarkvisionKeen Sensesand Fey Ancestryall of which are handy features for any character to have. Here are the best races to choose for a monk character.
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Some races possess natural tendencies that make them better at being monks, while others are at a disadvantage. Charisma, intelligence, and strength are generally not useful to monks. And it will help in many situations that require saving throws.
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It will allow you to gain more hit points as you level, giving you more survivability in combat. So put your second-highest roll into Wis. Accreditamento delle strutture formative e di orientamento So Dex will be your most important ability. Most of the weapons you use as a monk will rely on Dex for attack rolls. To maximize the advantages of being a monk, put your highest ability roll into Dexterity.